

Single-Target Effectiveness (Medium-to-Long Range): ⬤⬤◐⭘⭘Įxtreme ST damage in a short amount of time. Can prevent fall damage or grant propulsion for newer players, but is worthless otherwise. Increases accuracy somewhat, but subtracts total ammo in return. Very strong burst ST damage, minus the ammo. Single-Target Effectiveness (Medium-to-Long Range): ⭘⭘⭘⭘⭘ – Huge spread, only effective at point-blank Extreme total ammo boost, but very awkward to use and lowers DPS. Refunds a portion of ammo upon overheating.

Strong AoE and boosted ST damage against ground targets, but works quite poorly against aerial threats and some special enemies. Makes projectiles ricochet off enemies or terrain. This OC shines in open environments, but doesn’t have any substantial drawbacks. The only downside is increased per-shot heat, but it can be balanced out with ease. Additionally, permanently increases RoF and total ammo. Significantly boosts damage and projectile velocity, but negates it whenever the shield is not full, which makes it difficult to benefit from. Situationally very good and offers decent ammo efficiency, but isn’t too especial. Strong CC and AoE from DRAK and extreme ST from Zhukovs. Worse for bosses and some special enemies. Extreme ST damage and great CC with decent ammo efficiency, but limited to close range. Overtuned Particle Accelerator OC + CB Boltshark ⬤⬤⬤⬤◐ĬQC build with similar strengths as the one above. Frontloads DPS with decent versatility, but ammo efficiency is on the lower side, and it’s extremely easy to overheat the DRAK.
#DEEP ROCK GALACTIC GUNNER BUILDS TV#
Mixed ST and CC from DRAK for sustainability, and the extreme ST from TV crossbow annihilates special and tougher enemies. Thermal Exhaust Feedback OC + TV Boltshark ⬤⬤⬤⬤◐ Mediocre ammo efficiency.Īpplies heat, burns and fears everything in a wide area around the player upon overheating, and reduces overheat duration slightly. Greatly increases damage without sacrificing accuracy, but it’s difficult to maintain. Increased temperature build-up that comes along with the OC helps reach this state quicker, but you risk overheating the gun completely. When weapon temperature reaches 50%, projectiles gain progressively increasing damage and apply heat to enemies. Extreme ST damage and DPS, and, given the scout’s mobility, is a very worthwhile OC. Nearly doubles damage, but massively increases spread, making the weapon ineffective at medium and long range. Single-Target Effectiveness (Medium-to-Long Range): ⬤⬤⭘⭘⭘ – Doesn’t need to reload, but fairly fast to overheat – Mediocre accuracy and slow projectile speed Can prevent fall damage for newer players, but is worthless otherwise. Decent-ish OC, but the non-hipster M1000 suffers from poor ammo efficiency to seriously consider this. Retains strong CC, but puts a significant strain on M1000’s ammo supply, leading to weaker ammo efficiency.Įncourages incorporating focus shots into the playstyle. Extremely versatile, with good ammo efficiency.īigger focus on ST DPS than the previous one. Top-of-the-range M1000 build extreme ST of hipster paired with strong CC of BP crossbow. Provides a massive boost to ammo efficiency and DPS at the same time. Moderately reduces damage per shot, but doubles total ammo, increases RoF, decreases spread and recoil. Single-Target Effectiveness (Medium-to-Long Range): ⬤⬤⬤⭘⭘

Single-Target Effectiveness (Short Range): ⬤⬤⬤⬤⬤ – Spread gets increasingly stronger with each consectuve shot Increases RoF and DPS accordingly, but substantially decreases accuracy. Decent CC and good ammo efficiency, but doesn’t really increase DPS. Electrocution duration is doubled compared to normal. Zhukovs are also used for magdumping, with a limited CC capability.Įlectrocutes hit enemies upon reload, but slightly lowers total ammo. GK2 is used for long-range sniping of special enemies or magdumping into tougher enemies. Good ammo efficiency and works equally good at any range. Bodkin Point provides strong CC against swarms.ĪI Stability Engine OC + GR Zhukovs ⬤⬤⬤⬤⭘Ī build, intended for ST focus. Focusing tough and special enemies is advised with GK2. Extremely accurate, with good ammo efficiency and damage at any range, provided the player aims for weakpoints.Ī generalist build for GK2 strike a good balance between damage, ammo efficiency and accuracy. Good ST damage boost without serious downsides.ĭecreases damage per shot and RoF, but gives a huge weakspot damage bonus and removes all recoil. Significantly increases damage dealt to enemies afflicted by a debuff with a slight magsize decrease. Single-Target Effectiveness (Medium-to-Long Range): ⬤⬤⬤⬤⭘ Single-Target Effectiveness (Short Range): ⬤⬤⬤⬤⭘
